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Neurospasm
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Devlog
Playtest Build 0.7
February 06, 2026
by
volutedberet
New Stuff: -Gun handling rework; You start with 2 slots, and you unlock 2 extra slots each stage (hold tab to check your free slots) New Enemies: -Smasher (a fast enemy that jumps up, and does an AOE...
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Playtest Build 0.6
January 30, 2026
by
volutedberet
New Stuff -Stage 2: The Residential District (the game now doesn't end after the first boss :3, you can advance to this stage after the boss; it has more chests, and shrines, and some new mechanics as...
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Playtest Build 0.5
January 24, 2026
by
volutedberet
This is probably the last update for a while, since i want to start focusing on content that is outside the playtest (like new stages, and enemies) New Stuff -Pot Mimics (on the desert level, pots hav...
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Playtest Build 0.4
January 22, 2026
by
volutedberet
New Stuff -Location popup when entering a stage -You can now make yourself left handed in the settings (when left handed, your guns will start off on the left side, so you don't have to shoot with rig...
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Playtest Build 0.3
January 20, 2026
by
volutedberet
New Stuff -Added Gunhead Enemy (Currently can only spawn as an elite, from the meat pillars) -Added Health number display -Added The Monkey's Paw (it's a spawnable that displays an item in it's gem, a...
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Playtest Build 0.2
January 16, 2026
by
volutedberet
New Stuff -Added spawning sound to enemies -Added elite scorpion enemy -Added the "Pillar of Meat" (Activate to spawn elite enemies to fight, for some extra money) -Style option in settings (you can n...
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