0.2


Changelog:

-Added screenshots to itch.io page

-Achievements partially implemented, currently only a few in place, Achievements added:

  *Learning the Ropes - Complete the tutorial

  *Perfection - P rank a level

  *Absolute Perfection - P rank every level on an island

  *Dripped out - Customise your character

  *Speed Demon - Reach 100km/h

  *Keep on Tryin' - Fail a level 10 times

(Some of these will give cosmetics, some won't)

Achievement island is still left to make, so you can't check completed achievements yet

Achievement PopUp Visual still is a WIP

-Companion Challenges: Some levels will have a harder detour route you can optionally to take, taking it will reward you with a companion, a companion is an item in a bubble, that will follow you till the levels end, if you manage to finish the level with the companion, the bubble will pop, giving you the item inside, along with an achievement (companion challenges will be marked with a C)

P ranking a level while having a companion, will give you a golden version of the cosmetic

Companion challenges added:

  *1-0 Blue on Blue Ball

  *1-1 - Mini Flunt

  *1-4 - Pixel Lasagna (Cosmetic model made by UltraGarfield)

-Updated tutorial text to be black, so it's more readable

-Added time pickup, will replenish part of your timer when picked up, will allow for longer challenge sections to exist

-Win screen timer logic changed, it should show the same thing as before, but it now counts separately, instead of doing math with the current time and the starting time, so the time pickup won't make the playtime timer go back

-Quick restart action added, hold down CTRL and press R to instantly restart the level you are on, no need to fail to restart when you mess your run up

-Changes to how scores and level data is saved, might result in your scores being reset, sorry about that

-Changed how conveyors generate, rollers now shouldn't be uniformly rotated from the start (which resulted in them looking like they are flashing)

-Locker island in the menu now zooms the camera closer, so you can see your player better

-No longer needed to press a key when returning to the menu

-Fixed locker back button needing to take 2 separate clicks backwards to cycle back to the front

-Player now starts perfectly centered on 1-3

-Fixed camera jitter happening on low FPS

-Made Level 1-2 slightly easier

-Updates to how the tilting looks, now it should feel like the map is tilting, instead of the camera 

-Intro animations added, they take you trough the map the first try you do on them in a session (on retries it auto skips to the game) (They can be skipped by pressing any key)

-Skybox is now a gradient, instead of a single color

-On level end, the player now shoots up into the sky, making it a bit more interesting than just a static screen

-Fixed button text on disclaimer scene

-Updated invisible walls in level select

-Changed dev menu from a simple toggle box list to a full console (The console system i used is the same one that i will be publishing as a free asset soon)

Can be toggled on with TAB

-Actual pause menu added, with options to return to menu, restart level, change settings, and quit game (pausing works in the menu too, since the menu is treated as a game level, this allows changing of settings in the menu too)

-Reflection setting now applies to the menu too

-Added 3 new levels:

  *1-4 Bumpy Holes

  *1-5 Spinny Donuts

  *1-6 Falling Apart

-Added end level marking the completion of the test build

Files

Fluntball 0.2.zip 22 MB
Nov 08, 2023

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