Vertex Lighting Unity
A downloadable tool
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Vertex Based Lighting, for Unity URP
This is a lighting system, that uses vertex colors to fake lighting, which was a technique used by older games like Silent Hill 1
It produces some nice and blocky lighting, perfectly fitting for making games that look like they belong on the ps1
Key Features:
-Realtime Lights: -Updated each tick, lighting up static and nonstatic surfaces (Intended for places where the light is always on, and the performance cost doesn't matter) -Baked Lights: -On Load, bakes it's light onto static surfaces -Baked lighting can be temporarily overwritten by realtime lights with more intensity (Intended for lighting background enviroments, since it's lighting doesn't translate to dynamic surfaces that move) -Dynamic Lights: -On Load, bakes just like a static, but can act as a realtime light, when the main camera is close -The activation distance is changable (Intended for main enviroment lighting, since they are a middle ground between static and realtime, offering performance even when there is a lot of them, but they can still cast lighting on dynamic surfaces when needed) -4 lighting modes: -lit (Lights rendered as normal) -Unlit (No lighting) -Light Debug (Only the lighting is rendered) -Vertex Debug (Displays a gradient that helps you see how geometry dense the area is) -Adjustable update rate, to get even chunkier results -Custom main shader, that supports detail textures -3 Demo Scenes, showcasing a setup for each lighting mode
Check the sourcecode here: https://github.com/Volutedberet/VertexLighting
Published | 19 days ago |
Status | Released |
Category | Tool |
Author | volutedberet |
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Click download now to get access to the following files:
VertexLighting.unitypackage 444 kB
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